The Salvation - The Battle for The Salvation


OBJECTIVES: -Find a way to remove the Imperial boarding vessels -Find your way to the Salvation's bridge.

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    Sometime soon, you will decide the fate of the
  Rebellion, not your master.

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This next battle is a bit tough. If you haven't upgraded in a while, you might
want to.

============================
UPGRADES: Saber Throw Rank 2
============================

Start by clearing out the grunt enemies like the Stormtroopers. There are some
new fierce-looking enemies, the Saber Guards who wield red lightsabers, but
they are more like declawed kittens. They have very little resistance to a lot
of your attacks and go down with just a few melee attacks.

Things get difficult though when an AT-ST and AT-MP show up. Try to take out
the latter first with Lightning and Saber Throws. Try to avoid even wasting
time on its missiles. Just take it down quickly so you can focus on the bigger
enemy.

For the AT-ST, conventional Lightning and aerial saber attacks which were
effective when bundled together and used correctly in the first game, seem to
only soften it up at best. The bigger damage can be made by throwing the small
grenades that it drops back at it. Use Saber Throw and Lightning to continue
hurting it until you can finish it off.

A second AT-ST shows up with two AT-MPs. Scout Troopers also start sniping you
from the side of the room, so I suggest going after them first. There is a
small ledge you can climb onto in the foreground corner of the room to get up
to where they are. Up here, you can even take advantage of the higher ground
and weaken the AT-ST and AT-MPs without putting yourself at too much risk.

+-----HOLOCRON---------------------------------------------+
On the right side of the room (when you're facing the hangar doors),
there is a high ledge where the Scout Troopers inevitably appear.
Use a small ledge in the back corner to get up here.
Look for one of the invasion pods up here and find this EXP Holocron inside.              +----------------------------------------------------------+

Go to the other side of the room once all the enemies are down. Take this hall
and look for a shaft on your left that leads to the engine room. Inside, slice
up the Saber Guards and use Push or Grip to send other enemies into the
machines for extra damage. Force Lightning can work on the troopers on the
other side of the energy shafts.

To get past these obstacles, find the disk-shaped device and use Force Grip to
place it inside the laser device. This shuts it down and lets you pass. Grip
the spinning device to get through to some Scout Troopers. Hit them with either
Lightning or toss them around with Force Grip.

Jump over the engines on the right side. If you turn left, you can see another
disk-shaped object beyond the energy shafts. Grab it and pull it over to the
laser device. Return back to the front and pass through here. On your right,
you can hit these red disks with Lightning to blow them up and clear a path.

+-----HOLOCRON---------------------------------------------+
This Green Holocron is just on the other side of the parts
you need to blow up with Lightning.                      +----------------------------------------------------------+

Turn left and drop down the hole. Stand near the energy shafts and you can see
the disk-shaped object toward the right. Grip it toward the laser device and
then go through when it's clear. Force Repulse the stormtroopers, then find a
single part on the right side you can hit with Lightning, like before. This
lets you get inside amongst the machinery a little more. From here, you can
blow up some other parts with Lightning. It should reveal a passageway for you
to take.

Jump on these objects to reach the higher ledge. Walk foward and drop down the
hole to return to a familiar room. Start by getting the Stormtroopers and
Scout Troopers on the high ledges. After that, drop down below to deal with the
troopers, Saber Guards, and the AT-MP. Try to Mind Trick as many enemies as
possible to thin them out. Attack the AT-MP with its own missiles, Lightning
and Saber Throw.

Once they're all cleared, exit through a doorway that Kota opens up for you.
Take this next passage forward.

+-----HOLOCRON---------------------------------------------+
Right in plain sight. Grab it for the second Meditation crystal.
+----------------------------------------------------------+

Keep going until you get to a room where the Terror Walker blew through the
wall. Blast these Stormtroopers with a mid-air Force Push, then jump up there
yourself. This brings you back to the narrow room.

First lower the walkway above you where the Scout Troopers are. Knock them off
with Force Push. Jump onto it and lower another walkway on the right-hand
wall. Deal with the Jumptroopers as well by overloading their packs with a few
bouts of Force Lightning. From here, carefully jump from platform to platform,
Gripping or zapping the enemies you come across.

Go through the holes in the walls until you return to a familiar hallway. At
the other end, a Carbonite Wardroid appears. No, wait, it's slightly different!
This Incinerator Wardroid has pretty much the same attacks however. Charge up a
Saber Throw as it closes in. Use that and Force Lightning. Try to keep your
distance from its attacks and just pepper it with these long-range attacks
until you can finish it off.

+-----HOLOCRON---------------------------------------------+
Take a peek inside the pod the droid came out of to find the Incineration crystal.
+----------------------------------------------------------+

Follow the next hall for a while. It will bring you to a room with another
Incinerator Wardroid and some Saber Guards and troopers. The flamethrower from
the droid is quite lethal, so keeping your distance is imperative. To make
things easier, Mind Trick as many enemies as possible, which should distract the
droid long enough. Grab objects around the room and hit them with Lightning
before tossing them at it. Finish it off with Saber Throws and Lightning.

Use the fuse or core thing to open the door. Charge it up and go through. This
brings you back to another familiar room. A Terror Trooper attacks here so Mind
Trick or shock him to stop him in his tracks.

+-----HOLOCRON---------------------------------------------+
|This is the same room where you could take a detour with an energy
core/fuse and find a Holocron inside a bacta tank. If you take a left
and return to this room there is another blue one waiting. Watch out
for the deactivated Terror Droids which might explode.
+----------------------------------------------------------+

Fight your way through some Stormtroopers in the next room. It will eventually
bring you to another Wardroid. Use the same strategy as before. Hit the lower
enemies with Mind Trick, then toss things at the droid. Soften it up more with
Lightning and Saber Throw. If you can get behind it, melee is safer than from
the front.

Grab the fuse and put it in the socket. Fire it up and exit. When you find the
elevator, lift it up with Grip, then drop down. Jump your way out of here to
a room with a turret. Mind Trick the enemies, then slash them to bits in their
confusion. Grab a fuse from the cannon and place it in the the socket for the
door.

Inside here, a few more troopers, Saber Guards, and another Incinerator
Wardroid decide to crash the party. There aren't many objects to throw here, so
after taking off the droid's shield, you might want to stick with Lightning and
Saber Throw primarily. It can be tough, so save some troopers for health if you
need it, and use Mind Trick to keep them from attacking you.

If you use Force Sense, you can see that you have to go through some doors that
are half open and apparently stuck. Go into the far room and grab the fuse from
the cannon. Bring it back out here and place it in the cannon that is on the
floor pointed at those doors. Once it's in, charge it up, then zap the cannon
itself to blast the doors open.

Inside this next room, you'll have to deal with Jumptroopers, AT-MPs, and other
enemies. As usual, Mind Trick helps keep some of the enemies off your back,
while you deal with the bigger fish. Deflect or throw missiles back at the
AT-MPs, or use Lightning and Saber Throw. For the Scout Troopers, who are
perhaps the most dangerous, throw an object up at them to knock them down,
then finish them.

The main cannon then gets hit and of course, you're the one to fix it. Go to
the back of the cannon, near where the Scout Troopers were. Jump on the object
on the floor that is in flames. Use it to climb the back of the cannon. Once
you're in the center, mash Triangle as you are prompted to. Next, hold Circle
until you are asked to stop.

Once that little scene is over, go through the once closed door and take the
lift up. It will take you the area where you first started, and that moving
platform. Get on it and enjoy the ride.

That is... until the Terror Droids drop in on you. Just take them out with
Force Repulse and saber attacks mostly. If you look closely, you can see them
coming on the roof of the tunnel ahead of you. Using this knowledge, you can
charge your Force Repulse attacks in advance.

When you've landed, go down the hall for a scene. Once it's over, you enter
perhaps the most dramatic falling sequence of the game. Like always, destroy
any debris or TIE Fighters in your way with Lightning or Force Push. Guide
Starkiller down past the debris as the ship enters the planet's atmosphere.
More debris will come toward you until it finally crashes into the facility.