The Salvation - Aboard The Salvation


OBJECTIVES: -Make your way to the bridge of the Salvation -Chase the bounty hunter to find Juno -Pursue the intruders and rescue Juno

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    Today, we all vow to change the galaxy, and one day
the galaxy will indeed be free.

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From the outset, simply follow Kota through the ship. It starts off pretty
casual, but it kinda gives you an ominous, foreboding feeling. Eventually, you
will need to Force Grip a door open. Inside you get a scene.

After that, use Force Lightning on the circuit panel to the left of the next
door. It will then open when you approach it.

Turn left, then use Grip to place this battery or whatever it is into the
circuit panel. Charge it again with Force Lightning and the door opens. Get on
the elevator next and it will lower you down. Abruptly though, it begins to
plummet and inevitably, crash.

Go down the next few corridors. You will need to Force Grip two doors by
folding part of them out so you can go through. Eventually, you'll be greeted
by some one... or something.

These spider bots don't pose much of a challenge. When they get close, they
may jump on Starkiller. Just wiggle the Left Stick left and right to shake
them off. Saber attacks and Lightning work fine; they're pretty weak anyway.

They don't stop coming though. They eventually surround you perfectly. If only
we had that Force Power, you know... THAT Force Power!

Oh wait, now we do. Unleash Repulse by holding L2 and hitting Circle (or hold
to charge). This is a great weapon to use against these bots as they continue
to surround you. Use this and saber and Lightning attacks. It seems like they
just don't stop coming, but there is an end to them eventually.

When you're done, lift the battery on the floor and put it in the circuit. Hit
it with Lightning and proceed on through.

+-----HOLOCRON---------------------------------------------+
You seriously can't miss this. It's right in the hallway.
It's a red holocron that gives you the Regeneration saber crystal.                                                  |
+----------------------------------------------------------+

At the end of this short hallway, drop down to land on another elevator. It
will go down slowly this time, but not without company. More of these "Terror
Droids" appear. Use Repulse to kill most of them, then any others in the hall
that will be in front of you when the lift stops.

Take this down to a new, larger room. There is an explosion off to the left
screen and you'll see a body. Go through the door here and check it out. Follow
this corridor to an energy field where you'll see something interesting. Turn
around and head back to the previous room now.

You kinda got the sense that "something" was lurking about, right? Well it
finally shows its face. This new enemy has a nice gimmick of apparently either
moving really fast or just having a cloaking mechanism. Saber attacks will not
work initially because it just keeps disappearing. The key is to hit it with
some sort of Force Power. Thankfully, these things usually appear right in front
of you for a brief moment. So hit it with Lightning or even Mind Trick if you
want. Take this opportunity to hit it with melee. One good combo should put it
down.

More Terror Droids attack. Let them surround you a little then unleash a
Repulse attack. Two more of the previous enemies show up after that. Mind Trick
both of them and they'll attack each other. Finish them off with your saber.

Take the energy core or battery from the door that exploded and take it to the
opposite door and put it in. Charge it up and move on. In this next room, you'll
have to deal with quite a more of those enemies, called the Terror Troopers.
They're pretty easy to take out though. Use Mind Trick or Lightning and the
threat is reduced quite a bit. You can also parry their melee if you time it
right when they appear in front of you.

Take the exit at the end of the room left. In this next corridor, a few more
droids appear. Use lightning-infused saber attacks to handle them.

+-----HOLOCRON---------------------------------------------+
The energy core is in front of the door that you need to leave through.
If you take the core and go down the right hallway though, you can
put it in another door. Inside, you find three bacta tanks.
Destroy the center one with a Saber Throw to obtain a Green Bacta tank
+----------------------------------------------------------+

Take the core to the other door and continue. After a scene, use Force Repulse
to bust out of this little glass chamber. More of these new enemies attack you
and here is where they get a little more dangerous, in bigger numbers. They
can stun you and the others will not hesitate to strike. Use Mind Trick. If you
have upgraded it, it can be used on two of them at once. Strike them down, and
it will get easier with each one you kill. Also beware the droids. Repulse can
sometimes catch the Terror Troopers off guard, but Mind Trick and Lightning are
the best choices.

Exit through the door on the right. You have to Force Grip it and mash X. Go
down this next corridor until you come across more Terror Droids. Kill them
with saber combos or Repulse.

At the end of this corridor, follow the trail of melted walls and doors by
turning left. It eventually takes you to a very narrow area with lots of ledges
and platforms.

+-----HOLOCRON---------------------------------------------+
This is underneath the platform that you first step on as you enter
this very narrow room. It's right under you on a platform that will
collapse after you land on it. Grab it and quickly jump to safety.
It's ok if you die though. This one is good for a Force upgrade.
+----------------------------------------------------------+

Double jump and dash to the first platform. Jump from platform to platform
carefully. Look for the three energy cores in a small room that will be on your
left. Grab one, and lift it up to the nearby ledge and drop it inside that
doorway. Jump over there yourself now and put it into the circuit for the door.
Charge it up to open it.

Climb out on the left and then jump to the long precarious walkway on the left.
Quickly dash and jump across these before they fall, jumping to one more
platform and to safety. Go inside here and turn right. At the end of this
tunnel, drop down the hole to reach a generator-like room.

Wait for these red shafts of energy to dissipate before walking forward. You
then have a choice between going left, past more, or through the spinning
electrical generator on your right, which you also have to wait for.

If you go left, you have to jump over the spinning machine in the center of the
room. Ahead, grip yet another spinning device until it stops completely. Now
pass on through.

Go left this time, waiting for the electrical laser devices to stop and jump
and dash through them.

+-----HOLOCRON---------------------------------------------+
Going left through the laser devices eventually nabs you this EXP Holocron.
+----------------------------------------------------------+

At the end, drop down the hole. More of these spider bots are waiting. Use a
Force Repulse or two. Choose which side you want to go down--it doesn't really
matter--to reach the other end of the room. More bots ambush you so deal with
them swiftly. If they don't let you pull off Repulse, lightning-infused Saber
attacks work fine.

Grab the spinning device to stop it, then pass through. Wait for the red energy
shafts to stop, then quickly dash past them. Destroy the Terror Droids, then
drop down the hole on the left.

Go down this normal-looking hallway and enter a large room where below, you can
see a tough new customer make its entrance. Stay up here and eventually some
more Terror Troopers attack. Use Mind Trick and then dice them up. If you
stay up here, you won't have to deal with the enemies below.

When you're ready, drop down to deal with the Terror Droids and the much larger
enemy. Lock onto it and if the Terror Droids surround you, use Force Repulse.
Focus on the big guy. Use Saber Throw and Force Lightning at a distance. Watch
for this enemy to telegraph an attack with its right claw. Dash to the side
and if the attack misses, the enemy will be stuck for a few moments. Use this
opportunity to unleash a full melee combo. Repeat these tactics to use a QTE
finisher on it.

Go to the far side of the room where it first appeared and use Grip to raise
a platform up almost halfway. Jump on it, then onto the higher platform to
Starkiller's right.

+-----HOLOCRON---------------------------------------------+
|If you turn around and look to the center of the room, there is a
very large machine just chugging away. On top of a part jutting out,
there is an EXP Holocron. Getting  it is not easy. One way I found
is to try to jump onto the very tiny computer panel on the platform,
in order to get extra height. Double jump off this and dash to reach it. +----------------------------------------------------------+

Pass through the corridor on that previous platform to get a scene. After that,
it's time for another boss fight.

- BOSS FIGHT: TERROR WALKER -

This large mechanized creature has a few attacks, but not many surprises. At
very close range, it can hit you with one of its legs. At larger distances, it
can fire off a laser, use missiles, and an energy attack. There are also those
pesky Terror Droids to annoy you.

For starters, the droid is shielded. Look for the small columns just barely
jutting out of the platform in the very center of the room, in front of the
spinning reactor. If you get in the right position, close enough, you can Grip
these. Raise them up as high as you can. Do these for the others and the shield
will be gone. Easy enough.

Just slowly blast the creature with Lightning or hit it with Saber Throws
to weaken it gradually. After a few hits, the mechanized arachnid will fall.
Approach its face and let loose with saber attacks. You can deal a hefty amount
of damage before it gets back up.

Now things get a little tougher, and by tougher, I mean annoying. Besides more
Terror Droids, the Terror Troopers will attack you as well. Stun them with
Mind Trick, killing them if you are able to. Focus mostly on the Terror Walker
though. Hit it with more Lightning and Saber Throws. If the enemies really
give you problems, activate Force Fury to get some extra kick in your attacks.

Damage the boss a few more times, and energy cores will just fatefully drop
from their circuits. You need to go around the room and put them back in and
charge them up, one by one.

This is not the simplest task in the world with both the boss and its minions
chasing you. If you get hurt while doing this, try to get health back from
some of the Terror Droids since they're easy to kill.

Once you get them all back in, the shield lowers again. Let loose on the boss
a few times to weaken it, then unleash your saber attacks to get the QTE
prompt. Starkiller mounts the droid and you get to control it. Hit Square to
use its energy attack, Triangle for the missiles, Circle for the lasers, X for
a jump attack. Target the smaller droids that are attacking you. Doing this
can be kinda tough, and after a while, the Terror Walker tries to shake you
off. Spin the Left Stick clockwise when this happens to try to stay in control.

The missiles and laser seem to be the best attacks, but they're still hard to
utilize effectively. Once you defeat all the enemies though, pilot the droid
into the reactor. Hit X when prompted to defeat this boss.

---

Force Grip the Terror Walker's body and lower it as a makeshift platform. Use
it to jump into the melted tunnel in the wall.

+-----HOLOCRON---------------------------------------------+
On the other side of the tunnel just departed from the boss, this
Holocron is right in plain view. It has the Wisdom saber crystal.
+----------------------------------------------------------+