Kamino - The Return


OBJECTIVES: -Regroup with Kota and his Rebels  -Find a way to the top of the city. 

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    You were weak when I found you. Now your hatred has
become your strength.

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At the start, you will be back in a familiar area, although all the wreckage
makes it look like a foreign landscape. The cannons are back and will gun for
you but you have a lot of large debris to protect yourself.

The first challenge of this stage is to take out the three AT-ST's. They come
one at a time, thankfully. Hide from the cannons and hit the AT-ST's with
Lightning, then throw their little bombs back at them.

+-----HOLOCRON---------------------------------------------+
Look for this EXP Holocron on the left side of the area, near a large
cylinder-shaped object that is tilting high above the ground.
Climb up onto the nearby structure and double jump and dash if necessary to grab this.         +----------------------------------------------------------+

If you jump up to either of the hallways up here on the higher ledges beyond
the broken glass, you can kill a few troopers up here. They will be guarding a
small meeting room on either side. If you go in there, you can get a prompt to
Force Grip the cannons and destroy them.

+-----HOLOCRON---------------------------------------------+
Climb on top of an engine near where the cannons are and you can
easily nab this Green Holocron.
+----------------------------------------------------------+

After destroying one, an AT-MP and some more troopers appear. Try to take out
as many of the troopers first. This area is large, and there's lots of cover,
so you can keep your distance from the AT-MP, including a second one that shows
up. Once the area is mostly clear, you can hit them with Lightning and Saber
Throws, or use their missiles against them.

When you're ready, clear the debris against the wall just below and between
the cannons. Grip it and tap X repeatedly to clear the way.

After a short elevator ride, use Mind Trick on the Saber Guard enemy here. That
will distract him and let you kill him easier. Grip, slash, and zap the other
troopers.

The door opens and a small squad of Stormtroopers bustles in. Hit them with a
charged Force Push and they are easily taken care of. Go down this hallway to
get a message from Kota about nearby snipers. In the next room, you'll
encounter an Incinerator Wardroid. Take off his shield, then keep your
distance and stay locked on. If you can hit it with charged Saber Throws, that
will do good damage.

Find the Scout Troopers next. Two are on a platform high above in the center
of the room. The others are off to the right, beyond the orange glass screens,
near the windows of this building.

Down the next hall, you encounter another droid and more assorted enemies. Mind
Trick the two Saber Guards first. After that, try to take out the droid. The
tight passage might make things difficult, so try to throw your Sabers
(charged) at it or hit it with Lightning. Try to stay on the left or right of
the hall and dodge its napalm blasts. Back away when it gets too close and keep
attacking. You can get health from all the troopers at the end of the hallway
if necessary.

In the next room, Force Push any initial troopers away, then use Lightning
to defeat all the Jumptroopers. This takes care of most of the resistance in
this room.

+-----HOLOCRON---------------------------------------------+
This is on the high platform in the center of the room that goes around
the structure here. You can climb onto one of the narrow barricade-like
objects and jump onto it from there. This one is a Blue Bacta Tank.               +----------------------------------------------------------+

When you see Kota and the rebels pinned down by gunships, step toward the
window. Some TIE Fighters will swoop in toward you and open fire. Grab one of
them with Grip, and hurl it at the first gunship. Wait for the other to pass by
again and repeat this. The next door then opens.

A short walk will land you in a room with two Incinerator Wardroids. Great.
Start by getting their shields off as always. You're vulnerable to one droid
while removing the other's shield though so be careful. The best strategy is
to just go around the room in a circle as the droids try to get close to you.
Hit them with Lightning and then keep moving.

Jumptroopers come in and provide more of an annoyance, but they can give you
much needed health if you can zap them too. When you manage to weaken one
droid enough, finish it off. Now you'll have more flexibility with the other
and can possible finish it off with charged Saber Throws.

Through the other door, you come to the destroyed bridge. Lower one part of
it with Force Grip, then Kota will put out two small pieces for you to cross
over. Carfully jump to them and then jump and dash to the other side for a
scene.

Make your way outside and turn right, dropping down all the ledges. A few
troopers are soon overshadowed by one of those large walking droids from the
previous level. Stay locked onto it and circle it, hitting it with Lightning
and Saber Throw. When it telegraphs its attack, dash to the side, then strike
it with your melee while it's vulnerable.

Press on, taking out the Scout Troopers. Climb over the platforms here and you
will find two AT-MP's. The close range makes it a little tougher. Use Lightning
and if they back up, you can Grip and throw their missiles back at them. Just
past them, there are some more Stormtroopers, easily knocked off the platform
with Push or Grip.

Go around this platform to find another AT-MP and one of those droids. You can
help yourself out here by climbing onto the high ledge you just went around.
You can jump onto the small tube-shaped thing sticking out of it and from there,
just barely jump on top of this wall. From here, all you have to worry about
are the missiles. Redirect them at the AT-MP, then drop down and kill the
droid.

+-----HOLOCRON---------------------------------------------+
This is on top of the rounded platform as described above.
The best way I can tell to get up there is to jump on the tube-shaped
object sticking out the far end, then jump onto the wall itself.
Grab this Red Holocron for the Disintegration crystal.
+----------------------------------------------------------+

Before leaving this area, fight with one more droid. Dodge its claw attacks,
then strike back with your saber, while peppering it with Lightning and Saber
Throws.

Inside again, four measly Stormtroopers foolishly attempt to block your path.
Take the hallway to a room with an elevator. Next thing you know, you're in
front of another Wardroid. You know the drill by now. Take out the shield,
keep your distance, Lightning, Saber Throw, etc, etc. You also have those
annoying Terror Droids to watch out for, so use Force Repulse when they start
to surround you.

+-----HOLOCRON---------------------------------------------+
On one side of the room, quite visible, you should see a
Red Holocron. It will give you the Shock crystal.  +----------------------------------------------------------+

If the door doesn't open, it likely means there's a few more Terror Droids
hiding somewhere. Search the room to find them, then proceed through when
the door does finally open.

======================================
UPGRADES: Repulse Rank 2, Saber Rank 3
======================================

Proceed down this hall and into the next room. It starts out innocently
enough with several Jumptroopers. Let them feast on your Lightning and they go
down easily enough. Things get a little trickier when a Saber Guard and a Sith
Acolyte appear. This is further exarcerbated when even more show up after that.

Mind Tricking the Saber Guards helps a lot. They can attack the Sith Acolytes
or leave themselves more vulnerable to your own attacks. If you Mind Trick most
of them, you can use a charged Force Push while they're all gathered together,
knocking most of the Saber Guards off. Eventually, the Terror Troopers join the
fray, so use Force Lightning or more Mind Tricks to stop them.

When the fighting is finally over, a platform rises at the end. Climb up here
and jump onto one of these rotatiing platforms. Make your way over to the right
side and jump to the blue ledge here, next to the droid with the red eye. Jump
onto that droid next.

Jump from the next platform into the tunnel. Follow this ledge to another
tunnel. Next, jump from platform to droid, to another platform. Here, fend off
two pesky Jumptroopers with your Force Lightning. With that done, Force Grip
the tunnel above you and lower it so you can get inside.

Cross the platforms and the droid, then deal with more Jumptroopers. Up here,
you see another distant tunnel. Force Grip it from here and bring it toward
you. This allows you to cross to the far off platform. Once on the other side,
Mind Trick the Saber Guards and knock him off the edge, then slash the Acolyte
until he falls.

Take that previous tunnel and guide it back to its original position, letting
you get to a new platform. Cross a few more platforms, then raise another
tunnel to bridge yet another gap. Cross more platforms and on and on until you
get up to more of those rotating platforms with the capsules on them. On pretty
much the opposite side, you will see another droid and platform sequence you
can take to another tunnel.

This drops you off at the final platform with two Sith Acolytes. Just hammer
them with your saber combos and open the door when you're ready to move on.
The next room however drops even more of them on you, along with several Saber
Guards. Mind Trick or lightning-infused combos lowers the defense of the Saber
Guards, and saber attacks will eliminate the Acolytes. Leave the room when
you're done.

Outside, take the tunnel to a series of rotating platforms. In this room, you
will have to jump from one to the next and get to the droid that will let you
reach the next level of platforms. Along the way, some of the Terror Troopers
will appear on select platforms. Mind Trick them and then hit them with Force
Push to knock them off.

+-----HOLOCRON---------------------------------------------+
On the fifth level of the rotating platforms, look for one of these
capsules that has a faint yellow light inside. Break all of them if you
want to be safe. This particular capsule has a EXP Holocron inside.                      +----------------------------------------------------------+

On the final level, exit through the tunnel. This takes you to an empty
platform. Grip the door open and take the elevator inside.