Cato Neimoidia - The Eastern Arch


OBJECTIVES: Pursue the Baron! -Take the tram to the Western Arch -Fight through the Casino to reach the second tram.

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A boy? Months of attacking Imperial targets, and Vader
sends a boy to fight me?
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The mission starts out with you isolated on the docking platform, stuck with
several Stormtroopers. Force Push them off the edge or fry them with Lightning
if you so desire.

Eventually, you'll see a small mechanized droid on the other side that will
shoot homing missiles at you. You can deflect these by timing your blocks just
right. Thankfully, the timing doesn't have to be precise to the very
millisecond, but close enough. Turn the camera almost sideways so you can see
how close the missiles are. Time your blocks and the droid will be destroyed
after a few missiles are sent back. The bridge also extends.

Meet the Sith Acolytes. These guys will repel your Force Powers, so you must
defeat them with your sabers instead. They can be quite dangerous so it's
advised that you be aggressive and go right after them. They will throw Force
Push blasts at you, among other things. Try to get close, dashing to the side
to avoid such attacks, then close in for close-range attacks. They might try
to Force Repel you away at first, but just press forward and close in on them.

+-----HOLOCRON---------------------------------------------+
The door near where the Acolytes materialized will open.
Don't go in though. A bit to the left is another dock platform in
the distance. At first, it seems like there's nothing but crates on it,
but search behind these crates and you'll find the Holocron for the
Protection Crystal.
+----------------------------------------------------------+

Take the elevator down. In the next area, another large droid will shoot
missiles at you again. You can deflect these like before, or use Grip on them
in mid-air to toss them back. This will come in handy when a group of troopers
appear as well. You can toss one of the missiles at them to dispose of some or
most of them easily. Finish off the droid and continue on.

While we have a moment, we can choose to upgrade, if you have not done so
already. Hit Select to enter the Force Powers menu and you can choose what
available powers you have and where to allocate your points to.

==================================================
UPGRADE: Force Push Rank 2, Force Lightning Rank 2
==================================================

You can pick whatever you please. These are the ones I went with for now. I
will continue to note when I upgrade, but I tend to wait longer than most
players might, so you don't have to wait for me and you most certainly do not
have to pick what I do.

Moving right along, proceed along the right side of this next platform to fight
a few lowly stormtroopers. Look for the ramp on your right leading downward.
You'll see the tram bolt outta there. Return back to the main platform and
dispose of all the stormtroopers. They might gather on the ramp, so a charged
Force Push will work wonders.

Use Grip to manage these three platforms that have descended. You want to make
it so that the one on the right is the highest, then the other two to the left
are just slightly lower, allowing you to climb each one.

+-----HOLOCRON---------------------------------------------+
This Holocron is right in your way as you climb the previously
mentioned platforms. It will grant you some EXP
+----------------------------------------------------------+

On the far side of this tower, after cutting down some troopers, stand out on
the platform for a quick scene. You'll gain the Saber Throw power. Use it on
the platform ahead of you to knock it down.

Double jump and dash to this platform, stand close to the edge so you can target
the next one with a Saber Throw. Cross over to it, then jump to the doorway
nearby and enter the building here.

Use Grip combined with Force Lightning to throw the large sphere in the center
of the room at nearby enemies. Fight your way down the corridor, then outside
to a walkway leading to two more Sith Acolytes. Charge them and let loose with
saber attacks. If you can force one into the energy field, that would make for
an easy kill. To disable that field, use Grip and mash the X button.

Kill the Stormtroopers here with Force Lightning and saber attacks, then turn
right and blast open the doors here. Go down the hallway and you'll have more
normal troopers as well as a Scout Trooper that can shoot from long distances.
Watch for his laser sight. Throw objects or even Stormtroopers down there as
Lightning Grenades, then finish off any remnants.

Bust the doors open to be outside again.

+-----HOLOCRON---------------------------------------------+
On your immediate left after leaving the short indoor area with
the Stormtroopers. This red Holocron gives you the Saber Crystal Fury +----------------------------------------------------------+

Cross the bridge and you'll be ambushed by Jumptroopers. Fry them with some
Lightning, then disable the energy field with Grip. On the other side are more
Stormtroopers and one of those large droids. Uh-oh... Activate Force Fury and
you can decimate it with Lightning or Grip. Deactivate it after that to save
the remaining energy.

Use Saber Throw again to lower the platform. Climb onto it, then onto the small
ledge jutting out of the side of the building. From here you can jump onto the
walkway above. Take this to some Scout Troopers and normal troopers. Force Push
or Grip them to knock them off, or use saber attacks.

Turn right and you'll be faced with two Riot Troopers, and even further off,
another large droid. You can Force Grip the troopers and throw them away so
you can focus on the droid. At this distance, it's easier to deflect or Grip
the missiles and send them back.

Cross this bridge and enter the next building ahead.

+-----HOLOCRON---------------------------------------------+
Once you enter the building, you'll see another sphere object
in front of you. Lift it up to reveal this Holocron which bestows
the Healing Saber Crystal upon you.
+----------------------------------------------------------+

Use that same sphere and charge it with Lightning, then toss it at the enemies
down the corridor. Dash toward them to mop up the remnants. Just outside again,
you are faced with a more dangerous situation. A bunch of troopers on the
bridge, as well as two droids shooting missiles to the distant sides.

You can try to Mind Trick one of the troopers to start or if you are able to,
use a Force Push or even throw the sphere again to thin them out. When the
missiles start coming in, try to Grip one and throw them to finish the troopers
off. Then just deflect and Grip the missiles to finish off the droids.

On the platform itself, there will be more troopers and some Sith Acolytes.
Just charge the acolytes directly, flinging the sabers wildly at them. Saber
Throw doesn't work because it's still a Force Power, so just stick with melee.
Once all the enemies are dead, you can take the elevator in the center room.

As you attempt to cross the bridge, a nearby gunship will open fire. Like in
the previous level, you'll have to Dash continuously toward the camera. Keep
doing this, avoiding troopers and objects.

+-----HOLOCRON---------------------------------------------+
About halfway down the bridge, this will be floating in mid-air.
As you finish one dash, jump into the air and  grab it,
then continue to dash.
This one is good for a Blue Bacta Tank and a Force upgrade.
+----------------------------------------------------------+

Inside the casino, throw the few troopers around. Dodge the sights of the Scout
Trooper on the bridge ahead of you. To get up there, try jumping on that small
column-like object in front of the bridge, then jump and dash to the side.
Watch out for the Riot Troopers. Grab them or shoot them with Lightning. Toss
any other enemies into the red energy field.

+-----HOLOCRON---------------------------------------------+
This green Holocron is easily seen on the bridge where the
Scout Trooper is located in the casino room.
+----------------------------------------------------------+

Exit using the doors on the first floor on the left side of the room. Outside,
use Lightning on the Jumptroopers, then a charged Force Push on the normal
foes. Enter the door on the right to get on the other side of that energy
barrier.

A few Sith Acolytes and Riot Troopers make up most of the opposition. Activate
Force Fury if you'd like to make the job a bit easier. Otherwise, go for the
Acolytes first if possible. The Riot Troopers might make that hard so stun
them with Lightning first.

When the room is clear, get onto the second floor and on the left side, there
is a device holding up the elevator. Hit it with Saber Throw (get close enough
to see the prompt) and it will drop. Jump down the elevator shaft and enter
the next room.

On your right will be another droid, rampaging through the casino. Try to
deflect or throw his missiles back. Use one of the objects in the room to get
up high enough to jump to the second floor. Try to use Mind Trick to thin out
some of the enemies attacking you, including Riot Troopers. Lightning-infused
combos and Lightning itself will work well, as will Saber Throw.

+-----HOLOCRON---------------------------------------------+
This is on the bridge on the right side of the room, just above where
the droid was. It's also where most of the troopers here are congregated.
Grants you EXP points.
+----------------------------------------------------------+

Once all the enemies are cleared, the energy field that was on your left as
you entered will be lowered. Try to stay on the second floor and make your way
over there. You'll see a Scout Trooper up there, easily defeated. If you go all
the way to the back, where another elevator shaft is, you can lower it with
Saber Throw again.

Now, for the enemies. Below you in this area are a AT-MP and two Sith Acolytes,
an ugly pairing for sure. They're dangerous to take on without Force Fury. The
best thing to do is stay up here, standing near the railing, and letting the
AT-MP shoot its missiles at you. Grip them and throw them back. Once it is
destroyed, go down there and defeat the acolytes.

Jump down the shaft when you're done and you'll enter a somewhat ominous
room. The cause of these deeds soon makes itself apparent. Another Carbonite
Wardroid. Like the first two times, remove its shield first with Grip. You now
have Saber Throw which does decent damage againt it. Charge it up first and
look for the flash before throwing for extra damage. Combine this with Force
Lightning and a lot of dashing to stay clear of its gun. Perform the finisher
QTE to destroy it.

Your visibility is limited, but you need to go slightly to the right. Use Force
Sense (D-Pad up) to guide you if you get lost. Eventually you will encounter
another Carbonite Wardroid, along with some acolytes and stormtroopers. This
is another battle perhaps best fought on higher ground. If you have Force Fury,
feel free to use it. Otherwise, you might be better of staying up above, and
zapping the droid with bouts of Lightning to at the very least, soften it up.

Once you're ready, go down there and finish the droid off, then deal with the
acolytes with melee. With the danger averted, break through the frozen door by
using Force Push. Press onward.

This corridor will take you to a room where you'll see a hologram of Jabba The
Hutt, and you'll hear a strange melody playing. Also, there are peculiar
statues of a figure in the room. Huh, what could this mean?

+-----HOLOCRON---------------------------------------------+
To get the Guybrush Threepwood costume, you must destroy the
three slot machines in front of the Jabba hologram.
You can do this by tossing them around or simply by using
Force Lightning. When they are destroyed, the holocron will appear.                                              |
+----------------------------------------------------------+

Exit using the door on the left. As you cross the bridge, you enter another
"run-away" sequence. Keep dashing and it will only be a few dashes before
Starkiller leaps onto the tram.

As you ride along, some TIE Fighters will attack the tram. You can dispose
of them with blasts of Lightning, or by Gripping them and throwing them about.
Sometimes you can throw them into each other.

After a few groups of them have swooped in on you, the gunship attacks yet
again. This creates a mini-boss fight for you and it can be somewhat difficult.
The Tram's state is observed by the Tram "lifebar" and if it is destroyed, you
have to start this sequence over again.

There's not a whole lot you can do however other than be near perfect with
deflecting the gunship's missiles. Pay attention to how the missiles arc up
into the air, then descend on you and use this to time them. Stand near the
back end of the tram, close to the gunship. There is a reason for this.

As the gunship takes damage from its own missiles, it will begin to shoot
larger volleys. When it fires off multiple missiles at once, a deflect should
send most of them back. If you're not standing near the back end of the tram
however, they will all hit and that will really hurt your chances of beating
this part.

Keep deflecting and you'll rid yourself of this nuisance. A scene starts up.